After discussion w/@bryce963 from our sister blog Dissenting Dice I streamlined the squads and added some Purgators:
Inquisitor Coteaz-100pts
Karamazov-200pts
Tech Marine w/Rad Grenades, Psychotroke grenades, Blind grenades, 120pts
10 Crusaders 150pts
10 Deathcult Assassins 150pts
10 Psykers, 100pts
Purgation Squad 4xPsycannons 180pts
1000pts
Showing posts with label Chaos. Show all posts
Showing posts with label Chaos. Show all posts
Monday, August 29, 2011
Sunday, August 28, 2011
Deamon...Allies? Hunters? Friends? I don't know...
So back to my crazy ideas I had when the Daemon Hunters codex first came out (Sorry Grey Knights): Tzeentch Cult. I mashed together a list that will be henchmen heavy. Taking the process for my painting/modeling success (well at least in my case) from my Space Wolves/Arthurian Knights I will start with a 1000pt list and work from there:
Inquisitor Coteaz-100pts
Karamazov-200pts
Tech Marine w/Rad Grenades, Psychotroke grenades, Blind grenades, 120pts
Tech Marine w/Rad Grenades, Psychotroke grenades, Blind grenades, 120pts
10 Crusaders, 1 Deathcult Assassin 165pts
10 Crusaders, 1 Deathcult Assassin 165pts
10 Psykers, 2 Deathcult Assassins 130pts
I realize it is COMPLETELY lacking in anti-vehicle weaponry and I should adjust it but the Tech marine can pop some tanks and I think the Psykers as well. I'll give it a test and see what's what. As for Karamazov at such low points I can't not take the guy that lets you drop templates INTO COMBAT! It's sooooo evil and sooooo Chaos!
Inquisitor Coteaz-100pts
Karamazov-200pts
Tech Marine w/Rad Grenades, Psychotroke grenades, Blind grenades, 120pts
Tech Marine w/Rad Grenades, Psychotroke grenades, Blind grenades, 120pts
10 Crusaders, 1 Deathcult Assassin 165pts
10 Crusaders, 1 Deathcult Assassin 165pts
10 Psykers, 2 Deathcult Assassins 130pts
I realize it is COMPLETELY lacking in anti-vehicle weaponry and I should adjust it but the Tech marine can pop some tanks and I think the Psykers as well. I'll give it a test and see what's what. As for Karamazov at such low points I can't not take the guy that lets you drop templates INTO COMBAT! It's sooooo evil and sooooo Chaos!
Monday, February 28, 2011
Killzone Team: Brotherhood of Blood
I've started in on a Chaos Khorne themed Imperial Guard Killzone team. I haven't really delved into the Brass, Blood and Skulls side of Chaos so I thought I begin by converting and painting my Leader. I've chosen an Ogryn Bone 'Ead as my leader even though he only has a leadership of 8. This isn't a requirement however as the rules say "preferably with the highest leadership." I wanted something beastly leading my squads. Something huge and massive and deadly. Since there are no Monstrous Creatures in Killzone the closest thing would be something with 3 wounds (Ogryn).
Giving it Resilient gives it a T of 6 but giving it Blademaster would give it 5 rending attacks base. I'm not sure which way I want to go: Tough or Strong. That aside I will be giving him frags so terrain isn't a huge problem and his ripper gun will be represented by a chain that splits into 3 parts each ending with a skull (kind of like the old Eldar Dark Reapwer Exarch wargear). What are your thoughts? Should I go with Toughness of 6 or 5 Strength 5 rending attacks standard?
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